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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Making Processing see


Our next task is to install the SimpleOpenNI library. This library enables us to use the OpenNI API in Processing. At first, we will learn how to access and display the depth image of the Kinect controller. Then, we will use the user tracking capabilities of the SimpleOpenNI framework and define some callback functions to get notified when a user is detected or when the tracked user disappears. And finally, we will color all the pixels in the depth image that belong to the user to enable the user to see what is being tracked.

Engage Thrusters

Let's teach Processing how to see:

  1. At the time of writing, the SimpleOpenNI framework could not be installed using the new Library Manager. To install it manually, download the SimpleOpenNI package for your operating system from http://code.google.com/p/simple-openni/downloads/list.

  2. Unzip it to a folder named library in your sketchbook folder. You can find the path to the folder in the Preferences dialog.

  3. Restart Processing if it is...

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