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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Toc

Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Here come the dancers


The final task for our mission is to add the disco dance floor we just created to the sketch from Project 2, The Stick Figure Dance Company. We will replace the boring gray dance floor our dancers are currently using with the awesome visualizers we have created in this mission.

We are going to use the metaData object we can get from a Minim player to display the title of the currently played MP3 file.

Engage Thrusters

Let's add our dancers:

  1. The first thing we need to do for this task is copy all the visualizer classes from the previous sketch to the stick figure dance company sketch from our previous project. So, we open both the "visualizers" sketch from the previous task and the final sketch from the previous project.

  2. We save the stick figure dance company sketch under a different name by navigating to File | Save As.

  3. Now we switch to the "visualizer" sketch and open the sketch folder by navigating to Sketch | Show Sketch Folder.

  4. Select all the files in this folder except...

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