Creating Dynamic Animated Crowds with PCG
Fantastic progress so far—you’ve just reached Chapter 9! In the last chapter, we explored the new Biome plugin, demonstrating how to create your own PCG biome by using data assets and evaluating them within the Biome plugin. This time, you’ll learn how to spawn animated characters and transform them into a crowd of people! That’s right: in this chapter, you’ll gain insights into creating your own crowds with the help of the PCG plugin!
In this chapter, we will explore topics such as setting up actor blueprints for your characters, integrating PCG components into actor blueprints, and creating a PCG graph to support the character blueprint setup. We will use Mixamo animated models and demonstrate how to spawn characters within a closed spline loop, enabling each character to walk independently using simple AI components set up within each actor blueprint.
You’ll gain hands-on experience with the...