Tips and Tricks for the Geometry Node Editor
Now that you have finished all the expert exercises, it’s time to move on to the chapters you can use to improve and enhance your workflow. This is the first chapter that will help you with this.
In this chapter, we’ll teach you how to perform various tasks in the Geometry Node editor, such as remeshing, using volumes, utilizing weight paint, and making use of geometry proximity. These intermediate topics will enhance your workflow by making use of these tips and tricks.
These are the topics that we will be covering in this chapter:
- Converting a mesh to a wireframe
- Remeshing in the Geometry Node editor
- Using volumes to model in the editor
- Aligning instanced objects along a normal
- Linking weight paint with Geometry Nodes
- Making use of geometry proximity
- Exercise – making two meshes merge together
All of the topics covered will help you get acquainted with some small details...