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Pragmatic Microservices with C# and Azure

You're reading from  Pragmatic Microservices with C# and Azure

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781835088296
Pages 508 pages
Edition 1st Edition
Languages
Author (1):
Christian Nagel Christian Nagel
Profile icon Christian Nagel
Toc

Table of Contents (23) Chapters close

Preface 1. Part 1: Creating Microservices with .NET
2. Chapter 1: Introduction to .NET Aspire and Microservices 3. Chapter 2: Minimal APIs – Creating REST Services 4. Chapter 3: Writing Data to Relational and NoSQL Databases 5. Chapter 4: Creating Libraries for Client Applications 6. Part 2: Hosting and Deploying
7. Chapter 5: Containerization of Microservices 8. Chapter 6: Microsoft Azure for Hosting Applications 9. Chapter 7: Flexible Configurations 10. Chapter 8: CI/CD – Publishing with GitHub Actions 11. Chapter 9: Authentication and Authorization with Services and Clients 12. Part 3: Troubleshooting and Scaling
13. Chapter 10: All About Testing the Solution 14. Chapter 11: Logging and Monitoring 15. Chapter 12: Scaling Services 16. Part 4: More communication options
17. Chapter 13: Real-Time Messaging with SignalR 18. Chapter 14: gRPC for Binary Communication 19. Chapter 15: Asynchronous Communication with Messages and Events 20. Chapter 16: Running Applications On-Premises and in the Cloud 21. Index 22. Other Books You May Enjoy

Summary

In this chapter, we created a Web API using ASP.NET Core minimal APIs. We covered creating services and an in-memory repository, configured them with the dependency injection container, created models, and used game analyzer classes to calculate moves.

We created endpoints to create, read, and update games, specified information to show up with the OpenAPI documentation, tested the service using HTTP files, and finally, added .NET Aspire for hosting and a dashboard.

After working through this chapter, you deserve a break to play a game. Use the HTTP files to create a game and set moves until the answer returned shows that you won. Don’t cheat by making GET requests to the game before you find the answer!

In the next chapter, we’ll replace the repository by using Entity Framework Core with SQL Server and Azure Cosmos DB to have a persistent games store.

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