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Pragmatic Microservices with C# and Azure

You're reading from  Pragmatic Microservices with C# and Azure

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781835088296
Pages 508 pages
Edition 1st Edition
Languages
Author (1):
Christian Nagel Christian Nagel
Profile icon Christian Nagel
Toc

Table of Contents (23) Chapters close

Preface 1. Part 1: Creating Microservices with .NET
2. Chapter 1: Introduction to .NET Aspire and Microservices 3. Chapter 2: Minimal APIs – Creating REST Services 4. Chapter 3: Writing Data to Relational and NoSQL Databases 5. Chapter 4: Creating Libraries for Client Applications 6. Part 2: Hosting and Deploying
7. Chapter 5: Containerization of Microservices 8. Chapter 6: Microsoft Azure for Hosting Applications 9. Chapter 7: Flexible Configurations 10. Chapter 8: CI/CD – Publishing with GitHub Actions 11. Chapter 9: Authentication and Authorization with Services and Clients 12. Part 3: Troubleshooting and Scaling
13. Chapter 10: All About Testing the Solution 14. Chapter 11: Logging and Monitoring 15. Chapter 12: Scaling Services 16. Part 4: More communication options
17. Chapter 13: Real-Time Messaging with SignalR 18. Chapter 14: gRPC for Binary Communication 19. Chapter 15: Asynchronous Communication with Messages and Events 20. Chapter 16: Running Applications On-Premises and in the Cloud 21. Index 22. Other Books You May Enjoy

Minimal APIs – Creating REST Services

Since .NET 6, minimal APIs are the new way to create REST APIs. With later .NET versions, more and more enhancements have been made available, which makes them the preferred way to create REST services with .NET.

In this chapter, you’ll learn how to create a data representation of the game with model types, use these types in a service to implement the game functionality, create a minimal API project to create games, update games by setting game moves, and return information about games.

You’ll implement functionality to offer an OpenAPI description for developers accessing the service to get information about the service, and an easy way to create a client application.

In this chapter, you’ll be exploring these topics:

  • Creating models for the game
  • Implementing an in-memory game repository
  • Implementing the REST service of the game using minimal APIs
  • Using OpenAPI to describe the service
  • ...
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