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Pragmatic Microservices with C# and Azure

You're reading from  Pragmatic Microservices with C# and Azure

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781835088296
Pages 508 pages
Edition 1st Edition
Languages
Author (1):
Christian Nagel Christian Nagel
Profile icon Christian Nagel
Toc

Table of Contents (23) Chapters close

Preface 1. Part 1: Creating Microservices with .NET
2. Chapter 1: Introduction to .NET Aspire and Microservices 3. Chapter 2: Minimal APIs – Creating REST Services 4. Chapter 3: Writing Data to Relational and NoSQL Databases 5. Chapter 4: Creating Libraries for Client Applications 6. Part 2: Hosting and Deploying
7. Chapter 5: Containerization of Microservices 8. Chapter 6: Microsoft Azure for Hosting Applications 9. Chapter 7: Flexible Configurations 10. Chapter 8: CI/CD – Publishing with GitHub Actions 11. Chapter 9: Authentication and Authorization with Services and Clients 12. Part 3: Troubleshooting and Scaling
13. Chapter 10: All About Testing the Solution 14. Chapter 11: Logging and Monitoring 15. Chapter 12: Scaling Services 16. Part 4: More communication options
17. Chapter 13: Real-Time Messaging with SignalR 18. Chapter 14: gRPC for Binary Communication 19. Chapter 15: Asynchronous Communication with Messages and Events 20. Chapter 16: Running Applications On-Premises and in the Cloud 21. Index 22. Other Books You May Enjoy

Summary

In this chapter, you learned how to offer real-time data using SignalR. You created a live service containing a SignalR hub that offers real-time information about completed games. Clients can register to a subset – a group – of the information offered. You also created a simple console application that acts as a client. The same functionality can be implemented in other clients. You can check this out in the Blazor client application provided in this book’s GitHub repository, which contains the SignalR client functionality.

Then, you learned how to use Azure SignalR Service, which reduces the load on the service hosting the SignalR hub as the clients directly interact with Azure SignalR Service while this service acts as one client to SignalR.

With the implementation of this chapter, we created a REST API that’s invoked by the game-apis service to send completed games. REST is great for easy communication with all clients, but it doesn’...

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