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Pragmatic Microservices with C# and Azure

You're reading from  Pragmatic Microservices with C# and Azure

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781835088296
Pages 508 pages
Edition 1st Edition
Languages
Author (1):
Christian Nagel Christian Nagel
Profile icon Christian Nagel
Toc

Table of Contents (23) Chapters close

Preface 1. Part 1: Creating Microservices with .NET
2. Chapter 1: Introduction to .NET Aspire and Microservices 3. Chapter 2: Minimal APIs – Creating REST Services 4. Chapter 3: Writing Data to Relational and NoSQL Databases 5. Chapter 4: Creating Libraries for Client Applications 6. Part 2: Hosting and Deploying
7. Chapter 5: Containerization of Microservices 8. Chapter 6: Microsoft Azure for Hosting Applications 9. Chapter 7: Flexible Configurations 10. Chapter 8: CI/CD – Publishing with GitHub Actions 11. Chapter 9: Authentication and Authorization with Services and Clients 12. Part 3: Troubleshooting and Scaling
13. Chapter 10: All About Testing the Solution 14. Chapter 11: Logging and Monitoring 15. Chapter 12: Scaling Services 16. Part 4: More communication options
17. Chapter 13: Real-Time Messaging with SignalR 18. Chapter 14: gRPC for Binary Communication 19. Chapter 15: Asynchronous Communication with Messages and Events 20. Chapter 16: Running Applications On-Premises and in the Cloud 21. Index 22. Other Books You May Enjoy

Creating a SignalR service

In this chapter, we’ll create a new service that offers real-time information to return games that are played to every connected client. Figure 13.1 shows how the services of the solution collaborate:

Figure 13.1 – Codebreaker services

Figure 13.1 – Codebreaker services

The game-apis service has existed since Chapter 2. The client of game-apis invokes the REST API to start games and set moves. What’s new is Codebreaker’s live-service. This service offers a simple REST API that’s invoked by the game-apis service every time a game completes. The main functionality of this service makes use of ASP.NET Core SignalR to offer real-time information to all connected clients. Clients need to subscribe before they can receive game completion messages.

What’s offered by SignalR? As connections can never be started from a server to a client, and this is also true of SignalR, a client needs to connect to the SignalR service and...

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