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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

The requisite maximum resolution


Before we can go ahead and set up the final aspect at which we will produce our renders however, there is yet another important piece of information that needs to be decided upon, this being the maximum pixel size (specifically the maximum width value) that will be required for the final rendered images.

As well as, being a needed piece of information for setting up the final aspect ratio, the maximum pixel resolution at which we render is, in its own right, a setting that will affect both the composition and staging of our image.

Of course, the maximum resolution used in final renders can and will vary from project to project and will to some extent be determined by the type of output media that either the client or we ourselves are targeting. Typically speaking, projects that are going to print tend to require higher resolution renders than those being used for onscreen presentations simply because of the need to pack extra image detail into each printed...

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