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OpenCV 4 with Python Blueprints

You're reading from   OpenCV 4 with Python Blueprints Build creative computer vision projects with the latest version of OpenCV 4 and Python 3

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Product type Paperback
Published in Mar 2020
Publisher Packt
ISBN-13 9781789801811
Length 366 pages
Edition 2nd Edition
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Authors (4):
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Michael Beyeler (USD) Michael Beyeler (USD)
Author Profile Icon Michael Beyeler (USD)
Michael Beyeler (USD)
Dr. Menua Gevorgyan Dr. Menua Gevorgyan
Author Profile Icon Dr. Menua Gevorgyan
Dr. Menua Gevorgyan
Michael Beyeler Michael Beyeler
Author Profile Icon Michael Beyeler
Michael Beyeler
Arsen Mamikonyan Arsen Mamikonyan
Author Profile Icon Arsen Mamikonyan
Arsen Mamikonyan
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Toc

Table of Contents (14) Chapters Close

Preface 1. Fun with Filters 2. Hand Gesture Recognition Using a Kinect Depth Sensor FREE CHAPTER 3. Finding Objects via Feature Matching and Perspective Transforms 4. 3D Scene Reconstruction Using Structure from Motion 5. Using Computational Photography with OpenCV 6. Tracking Visually Salient Objects 7. Learning to Recognize Traffic Signs 8. Learning to Recognize Facial Emotions 9. Learning to Classify and Localize Objects 10. Learning to Detect and Track Objects 11. Profiling and Accelerating Your Apps 12. Setting Up a Docker Container 13. Other Books You May Enjoy

Summary

In this chapter, we explored a way of reconstructing a scene in 3D by inferring the geometrical features of 2D images taken by the same camera. We wrote a script to calibrate a camera, and you learned about fundamental and essential matrices. We used this knowledge to perform triangulation. We then went on to visualize the real-world geometry of a scene in a 3D point cloud using simple 3D scatterplots in Matplotlib.

Going forward from here, it will be possible to store the triangulated 3D points in a file that can be parsed by the Point Cloud Library or to repeat the procedure for different image pairs so that we can generate a denser and more accurate reconstruction. Although we have covered a lot in this chapter, there is a lot more left to do.

Typically, when talking about a structure-from-motion pipeline, we include two additional steps that we have not talked about...

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