Deploying Multiplayer Games
Deploying an Unreal multiplayer game can be a daunting task for any developer.
In this chapter, I will present you with the key steps involved in packaging and deploying a game – a process that needs proper planning and preparation beforehand. This will help you avoid most issues, resulting in a successful launch at deploy time.
This process will also involve a crucial task – compiling Unreal Engine from its source code and then packaging your game as a standalone server executable and client executable.
So, in the next sections, I will present you with the following topics:
- Going online for real
- Compiling Unreal Engine
- Setting up a dedicated server