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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Pixels and vectors

As we said in the The game artist section in Chapter 2, The Mobile Indie Team, a game artist's duties involve the creation of graphic assets with both 2D and 3D techniques. The decision whether to use 2D or 3D graphics is made at a game design level.

Generally speaking, most mobile blockbusters are 2D games. There are several reasons for that: 2D games tend to be easier to play and rely on simple mechanics, which is a plus when targeting occasional players. Playing mobile games is usually a time-limited diversion, something you do while you are waiting for something else (a person, a bus, your turn in a line, and so on). Simple gameplay mechanics better fit such occasions and that's why mobile games, such as Doodle Jump, Fruit Ninja, or Angry Birds are so popular.

2D games also require less computational power and they can run smoothly on low-end devices. Even though developing a high-end-device-only game with excellent photorealistic graphics is a good way to...

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