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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Business models

So you have an idea, you know the platform to develop it for, and you know the genre and target audience of your mobile game. The next step is to decide how you will make money out of it!

When releasing a game on the mobile market, there are several options available to make it profitable. Deciding which business model to use is an important, and is a tough decision that will affect the commercial success of your product. Let's invest time in describing each of them and their pros and cons.

Premium

Premium was the predominant business model in the beginning years after Apple launched its App Store. It means that users are charged an amount of money, usually 99 cents, to download a game. It is used by some of the most popular mobile games, such as Angry Birds, Doodle Jump, or Cut the Rope.

Today, premium games tend to perform worse in terms of sales than games that are offered for free or with in-game advertising. On February 2013, Minecraft was the only paid app among the...

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