Technical Requirements
This chapter will take place entirely in Blender. It will make use of a texture I created called marine_texture.jpg
, which is available on the GitHub repository for this book.
The supporting files for this chapter can be found here: https://github.com/PacktPublishing/Mind-Melding-Unity-and-Blender-for-3D-Game-Development/tree/main/Chapter12
The code in action video for this chapter can be found here: https://bit.ly/30sZtzz