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Mind-Melding Unity and Blender for 3D Game Development

You're reading from   Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801071550
Length 460 pages
Edition 1st Edition
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Author (1):
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Spencer Grey Spencer Grey
Author Profile Icon Spencer Grey
Spencer Grey
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Table of Contents (19) Chapters Close

Preface 1. Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
2. Chapter 1: Melding Unity and Blender FREE CHAPTER 3. Chapter 2: Gathering Our Resources 4. Chapter 3: Entering the Blender Zone for the First Time 5. Chapter 4: Asset Assimilation: Returning to Unity 6. Section 2: The Right Stuff: Scenery, Props, and Characters
7. Chapter 5: On the Level: Making Modular Scenery 8. Chapter 6: Living It Up: Adding Fun with Animation 9. Chapter 7: Prep Work: Materials, Grids, and Snapping 10. Chapter 8: Laying Out the Level 11. Chapter 9: Secret Weapon #1: Deploying ProBuilder 12. Chapter 10: Secret Weapon #2: Animating with Timeline 13. Chapter 11: We Could Be Heroes: Blender Character Modeling 14. Chapter 12: It Was Rigged!: Character Rigging 15. Section 3: Assets Assemble! Putting It All Together
16. Chapter 13: Animation and Movement In-Game 17. Chapter 14: Endgame: Adding Spit and Polish 18. Other Books You May Enjoy

Chapter 10: Secret Weapon #2: Animating with Timeline

"The best way to predict the future is to create it."

—Peter Drucker

What's that? You want even more cosmic power than you already have? Are you sure? It might be dangerous. After all, you can now create new objects in Unity and Blender, you can animate them in both apps, you can UV unwrap, you can texture, you can code abstract classes, and you can do other things as well.

Remember: absolute power corrupts absolutely. But if you're sure you want to learn more powerful ancient galactic secrets, who am I to say no? (Just don't start wearing a shadowy hood and cackling "Muhahaha!" all the time.)

In this chapter, we will learn about and explore a built-in Unity package called Timeline (as opposed to Blender's tool of the same name!). We'll cover two main topics:

  • An introduction to Timeline where we learn what Timeline is good for and when to choose it over other...
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