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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Developing the Idle state


The Idle state is ultimately the starting state for a zombie, and a passive state. Normally, an NPC in Idle will stand around and just look about. It's a state from which action may begin. For Dead Keys, the zombies remain in Idle until instructed to change, based on camera movement and the position of the player:

Idle state

As the player enters the Chase range of an NPC, the NPC comes to life. In many games, a deciding factor will be line of sight. The enemy chases, or pursues the player as they enter their line of sight. However, for Dead Keys, this is unnecessary because camera movement, as the player progresses from one point to the next, determines whether an NPC moves into view. For this reason, the StateIdle coroutine will remain almost empty. However, the SetInteger function will be called to the set the animator integer parameter:

    public IEnumerator StateIdle() 
    { 
        //Run idle animation 
        ThisAnimator.SetInteger("AnimState...
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