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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Damage and feedback


The Health component allows objects to have health and therefore to take damage during attacks; but, we also want more UI feedback for the player during a battle. Specifically, when the player is attacked and hit by a zombie, the screen should throb or flash red, indicating that damage has been sustained. We can achieve this by using a colored sprite overlay whose opacity is animated from transparent to visible and then back again. To achieve this, create the colored overlay by choosing GameObject | UI | Image to create a new image object. Name this Panel_Damage_Throbber. Add this as a child object of the Health UI Canvas created previously. Select red for the Color field to express danger, damage and pain, or you can use a custom texture.

Creating a red, damage UI object

Use the Rect Transform tool (T), as shown in the following screenshot, to resize the image plane to fill the canvas, and thereby the screen. Then use anchoring to attach each corner anchor to the respective...

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