Summary
Getting the battle right based on the style of your game is very important as it is where the player will spend the majority of their time fighting. Keep the player engaged and try to make each battle different in some way, as receptiveness is a tricky problem to solve and you don't want to bore the player.
Think about expanding the shops and the items they stock. From here, you should have enough to finish the game design itself. Possibly, look to have different types of inventory items, potions, shields, and so on.
We covered the following in this chapter:
What makes a battle
Planning to expand your game and how it should look
Working with state machines in the code
Working with better 2D GUI elements, such as the command bar
In the next chapter, we will continue the battle and set out to teach those pesky goblins a lesson or two.