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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Player preferences - INI files

Now, let's consider the case of saving data using INI files instead of PlayerPrefs.INI files achieve a similar purpose to PlayerPrefs--storing key-value pairs. However, INI files contain all settings inside a single, human-readable text file. For this example, we'll work with the following INI file, which contains some basic settings for a sample game:

[Player] 
; Basic Player Data 
Name=John Doe 
Gender=Male 
Level=50 
 
[Score] 
; Score information 
HighScore=8695088457694      
Player=John Doe 
LastScore=758596068896 
 
[Preferences] 
; Settings 
Resolution=1920x1080      
Volume=0.8 
FullScreen=true 
MouseSpeed=75 
Now, let's add the created code to an object in the scene...
INI Unity project included
You can find a complete Unity project that works with INI files included in this book's companion files, in the INI files...
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