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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Examples

For the examples in this chapter, I will cover two types of IMGUI usages: one for an in-game debug menu and another for an Inspector UI. All the examples covered up to this point have all been in-game debug menu UI.

Using IMGUI to show framerate in-game

Let’s create a very simple script that will show the frame rate of our game in the scene. It will change color if the framerate drops below a certain value.

To display the framerate in your game, complete the following steps:

  1. Create a new scene called Chapter19-Examples.unity.
  2. Within the new scene, create a new GameObject called DebugMenu.
  3. Create a new script called DebugFrameRate.cs.
  4. Attach the DebugFrameRate.cs script to your DebugMenu GameObject as a component.
  5. Open the new script and add the following variable declarations:
    int fps;
    [SerializeField] int fpsThreshold;

    The fps variable is used to get an estimate of our game’s frame rate, while the fpsThreshold variable is assigned...

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