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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Exercise 3.1 – event-based game

In this exercise, we will make a game based on the knowledge we learned during this chapter. The game will consist of two teams. Each team has to claim as many parts as possible. You can claim parts by simply walking over them. Because this game requires buildings, a premade game has been made. This game is open source. Therefore, anyone can edit the game and create their version. Please bear in mind that the game is not finished. In this exercise, we will finish the game.

You can find the game here:

https://www.roblox.com/games/8645775042/Event-Based-Game

Select the three dots next to the name, and click on Edit to open this game in Roblox Studio.

Once opened, you will see a square in the Workspace service. The gray area is the playing field. This gray area consists of 144 different parts. In ServerScriptService, you will see a script named TeamAssigner. This is a premade script; you do not have to change anything here. This script...

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