Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Linux Device Driver Development

You're reading from   Mastering Linux Device Driver Development Write custom device drivers to support computer peripherals in Linux operating systems

Arrow left icon
Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781789342048
Length 646 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John Madieu John Madieu
Author Profile Icon John Madieu
John Madieu
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1:Kernel Core Frameworks for Embedded Device Driver Development
2. Chapter 1: Linux Kernel Concepts for Embedded Developers FREE CHAPTER 3. Chapter 2: Leveraging the Regmap API and Simplifying the Code 4. Chapter 3: Delving into the MFD Subsystem and Syscon API 5. Chapter 4: Storming the Common Clock Framework 6. Section 2: Multimedia and Power Saving in Embedded Linux Systems
7. Chapter 5: ALSA SoC Framework – Leveraging Codec and Platform Class Drivers 8. Chapter 6: ALSA SoC Framework – Delving into the Machine Class Drivers 9. Chapter 7: Demystifying V4L2 and Video Capture Device Drivers 10. Chapter 8: Integrating with V4L2 Async and Media Controller Frameworks 11. Chapter 9:Leveraging the V4L2 API from the User Space 12. Chapter 10: Linux Kernel Power Management 13. Section 3: Staying Up to Date with Other Linux Kernel Subsystems
14. Chapter 11: Writing PCI Device Drivers 15. Chapter 12: Leveraging the NVMEM Framework 16. Chapter 13: Watchdog Device Drivers 17. Chapter 14: Linux Kernel Debugging Tips and Best Practices 18. Other Books You May Enjoy

Chapter 8: Integrating with V4L2 Async and Media Controller Frameworks

Over time, media support has become a must and a saling argument for System on Chips (SoCs), which keep becoming more and more complex. The complexity of those media IP cores is such that grabbing sensor data requires a whole pipeline (made of several sub-devices) to be set up by the software. The asynchronous nature of a device tree-based system means the setup and probing of those sub-devices are not straightforward. Thus entered the async framework, which addresses the unordered probing of sub-devices in order for the media device to be popped on time, when all of the media sub-devices are ready. Last but not least, because of the complexity of the media pipe, it became necessary to find a way to ease the configuration of the sub-devices it is made of. Thus came the media controller framework, which wraps the whole media pipe in a single element, the media device. It comes with some abstractions, one of which...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime