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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Making legs

The legs will be pretty easy. We’ll extrude them out to match the reference, just like we did for the body.

We left some faces perfectly situated for making the legs when we were extruding the body out. We’ll start by extruding both of these faces outward along the X axis to form the shoulders, then downward to form the legs.

The Mirror modifier will take care of the other side for us automatically.

First, we need to extrude the back shoulders. Make sure you have Face Select mode enabled, and turn off X-Ray (Alt + Z). Now grab this face (shown in Figure 9.13) and extrude it outward:

Figure 9.13 – Extruding the shoulders

Figure 9.13 – Extruding the shoulders

Do the same for the front shoulder face:

Figure 9.14 – The front shoulders

Figure 9.14 – The front shoulders

Now, we can make the actual leg part by extruding out from the shoulder face. Since it’s not a single plane anymore, you’ll have to drag across vertices in the Right view...

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