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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Creating low poly trees

“But Samuel, I already made a tree!”

Yes, but the one in Chapter 3 was just to get you started.

The ones we’ll build here are way better. Not more realistic—these are still stylized, low-poly trees. But still, they’re a step up from what you made earlier.

This means they’ll be harder to make, too. So buckle up!

We’re going to make two different kinds of trees: a tall, pointy type of tree, and a wider, branching tree.

Both of these trees will use the same tree trunk, based on a cylinder. This means that you’ll only have to make the trunk once—less work! Let’s begin.

Creating the trunk

Making the trunk is simple. It all starts with a cylinder:

  1. Add a cylinder.
  2. In the Operator menu, change the vertex number to 8.
  3. Press Tab to go into Edit Mode.
  4. Press A to select everything, then S to scale it down pretty small, like this:
Figure 8.23 – The cylinder that will become the tree trunk
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