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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Placing the main objects

Now, it’s time to add the actual models to your scene. This part is amazingly easy. You’ve already done the hard work of making all the models – now all you have to do is stick them in the scene.

First, I’ll show you the two different ways to add assets.

Before you add objects to your scene from other files, no matter the method, the following aspects are important:

  • You must know where these other files are
  • You must ensure the objects you want are joined into single objects and well-named so that you can find them

Before joining any objects together (using Ctrl + J), remember to apply all the modifiers to each piece.

The first way to add assets is by using the Asset Browser. To do that, simply drag a new area beside your 3D viewport, then switch it to an Asset Browser (see Chapter 11 for details on how to set up and use the Asset Browser):

Figure 13.8 – The Asset Browser

Figure 13.8 – The Asset Browser...

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