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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Setting up the Asset Browser in Blender and using your assets

You’ve got your Asset Library ready to go now. You need to tell Blender where it is so that it becomes an option in the Asset Browser.

That’s not too hard.

Open a new Blender file. Don’t bother saving it – this is just a playground for us to mess around with the Asset Browser.

The first step is to add your library to Blender’s list of Asset Libraries:

  1. Go to Edit | Preferences.
  2. Click the File Paths tab.
  3. Scroll to the bottom and open the Asset Libraries section.
  4. Click the little + button to add a new one:
Figure 11.4 – The Asset Libraries section of Preferences. Note that I have several existing libraries already

Figure 11.4 – The Asset Libraries section of Preferences. Note that I have several existing libraries already

  1. A File Explorer window will pop open. Navigate to your folder, select it, and click Add Asset Library:
Figure 11.5 – Choosing your asset folder

Figure 11.5 – Choosing your asset folder

Blender knows where...

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