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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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In-app purchases


The popular option for mobile games these days is the in-app purchase. This is a product that can be bought inside the game that can exist perpetually or be consumed and repurchased, unlocking or providing whatever you want.

You will begin by creating products in the store dashboard. Here you have to define the price and expiry time for the product. When the player buys the product, it is active for the amount of time you specify, which could be forever if you choose that option. Take note of the IDs at this point as we will use those later.

A consumable is a product that the users can buy as many times as they want. It gets the name from the fact that the product is consumed immediately, as opposed to a durable, which lasts perpetually (or until expired). Consumables are often used for coin purchases where the player might want to buy some coins and then immediately buy some more. Windows 8 does not support this scenario as the minimum expiry time for a product is 24 hours...

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