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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Material properties

Let's begin with an explanation of the example. When you open up the 02-material-properties.html example, you'll see an empty box somewhat similar to the previous example. This box is rotating up and down around its x axis. In the menu in the top-right corner, you have several sliders that can be used to change some of the material properties of Physijs. These properties apply to the cubes and spheres you can add with the addCubes and addSpheres buttons. When you press the addSpheres button, five spheres will be added to the scene, and when you press the addCubes button, five cubes will be added. The following is an example demonstrating friction and restitution:

Material properties

This example allows you to play around with the restitution (bounciness) and friction properties that you can set when you create a Physijs material. If, for example, you set cubeFriction all the way to 1 and add some cubes, you'll see that, even though the ground is moving, the cubes barely move...

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