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Learning iPhone Game Development with Cocos2D 3.0
Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0: Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Learning iPhone Game Development with Cocos2D 3.0

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Description

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

What you will learn

  • Install Cocos2D and create projects using Cocos2D Xcode templates
  • Understand the Cocos2D architecture and its main classes
  • Render images and text, move and animate them
  • Control your game using touches and a gyroscope
  • Create a user interface and navigate between game screens
  • Use the physics engine to apply forces and detect collisions
  • Add sounds and music and change playback properties
  • Integrate your game with Game Center and make InApp purchases
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 25, 2014
Length: 434 pages
Edition : 1st
Language : English
ISBN-13 : 9781782160144
Vendor :
Apple
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Product Details

Publication date : Jun 25, 2014
Length: 434 pages
Edition : 1st
Language : English
ISBN-13 : 9781782160144
Vendor :
Apple
Category :
Languages :
Tools :

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Frequently bought together


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Table of Contents

13 Chapters
1. All About Cocos2D Chevron down icon Chevron up icon
2. Hello Cocos2D Chevron down icon Chevron up icon
3. Cocos2D – Under the Hood Chevron down icon Chevron up icon
4. Rendering Sprites Chevron down icon Chevron up icon
5. Starting the Action Chevron down icon Chevron up icon
6. Rendering Text Chevron down icon Chevron up icon
7. Animations and Particle Systems Chevron down icon Chevron up icon
8. Adding Sound Effects and Music Chevron down icon Chevron up icon
9. User Interface and Navigation Chevron down icon Chevron up icon
10. Physics Chevron down icon Chevron up icon
11. Working with Tile Maps Chevron down icon Chevron up icon
A. Pop Quiz Answers Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7
(9 Ratings)
5 star 66.7%
4 star 33.3%
3 star 0%
2 star 0%
1 star 0%
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Amazon Customer Aug 19, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you’re new to iOS game development now is a great time to get started. In 2008 a brilliant engineer named Ricardo Quesada rewrote his 2D game engine for Apple’s iOS and released it as open source. It’s no exaggeration to say that hundreds of games, like my own, were developed using Cocos2D—including dozens of hits. Now it’s 2014 and the newbie game developer has several versions of Quesada’s Cocos2D framework to choose from. But for me the branch of Cocos2D devoted to the iPhone and iPad will always have a special place in my heart. Clearly Cocos2D-iPhone (now called Cocos2D-Swift) was the inspiration for Apple’s SpriteKit framework. And once you learn the fundamentals of Cocos2D on iOS you can easily transfer these skills to Android, Windows, and HTML5 versions of the Cocos2d family. Working with Cocos2d-Swift is like “reading Shakespeare in the original Klingon.”Learning iPhone Game Development with Cocos2d 3.0 by Kirill Muzykov is a book I wish I had when I was learning to develop my first iPhone game. Muzykov patiently covers all the basics (nodes, sprites, actions, text, sound, buttons, menus) and jumps into advanced topics (particles, physics, tile maps, iTunesConnect, Game Center, and in-app purchases) while guiding the reader though creating a game called CocosHunt and using important tools (Particle Designer, Texture Packer, Tiled) and websites (freesound.org, media.io).Along the way the reader also learns about Objective-C, Xcode, and iOS APIs. You’re still a beginner by the time you finish Muzykov’s book but you’re a well informed beginner and ready to tackle larger and more complex projects—like the next Candy Crush.One of the best things I like about Muzykov’s book is it’s structure. A typical chapter starts with setting up a project and cycles through segments entitled “time for action” and “what just happened?”. This alternating rhythm becomes a reliable way to digest the material and ensure the author doesn’t wave his hands over new concepts. Almost every chapter includes a pop-quiz. I’m not a big fan of quizzes but if that’s what you need to re-enforce the material Muzykov provides them.The source code is clean and clearly written with good comments. Muzykov keeps the syntax simple, using “typedef enum” instead of “typedef NS_ENUM” and “#define” instead of “FOUNDATION_EXPORT NSString *const” which is probably for portability. Much of a game is managing state and game developer who follow Muzykov examples in his classes won’t get into trouble.If you’re new to mobile game development and you want to focus on iOS then Learning iPhone Game Development with Cocos2d 3.0 is a good book for you.
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Amazon Customer Jul 31, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I started learning Cocos2d last year, and struggled because the books and tutorials I was coming across were outdated. This book takes care of that, covering Cocos2d v3 which is the latest version right now. I found the teaching on caching sounds, developing levels for retina/non-retina displays and UI layout most interesting. Additionally you'll learn how to use tools such as TexturePacker to handle assets in the game. This is a big deal, as a lot of time can be wasted as you are learning if you don't have a good book like this one on hand! My only regret with this book is that it was not around when I first started last year, as it would have saved me a ton of time!
Amazon Verified review Amazon
R.B. Aug 06, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
When a book normally starts with "its for everyone with no experience in game development and basic Objective-C skills"i get sceptic. But "Learning iPhone Game Development with Cocos2d 3.0" from Kirill Muzykov is a really rare exception of that.I was fascinated by the way the book explains all the details from sprites over physics to Tile Maps in an easy way. Addedwith great illustrations and simple, effective code. And all this on a game called "Hunter" which is a refreshing differenceto examples used in other books i read, because of it's "real world" character.The book is also full of hints (like debugging and understand FPS), side informations (like types of animation)and quiz like questions to test the reader 's knowledge about each chapter.I really wished this book was available when i start learning Cocos2D 3 years ago.From my side a clear 5 star review (the first time i give this for a book).
Amazon Verified review Amazon
tuomojau Jul 17, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
At the moment this book is one of the best books written of Cocos2d (and the most up-to-date with covering the v 3.0) It’s organized around the development of one single game through the whole book, which makes it clear and easy to follow. It gives a good view of everything that can be done with Cocos2d. I imagine that for beginners this is a must book, but also if one has some experience with Cocos2d this book has a lot of tricks and tips how to improve the code.
Amazon Verified review Amazon
Branislav Siarsky Feb 22, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Well written, logical, covering all must know aspects. After reading I was able to at least put my sprites in the desired order :)
Amazon Verified review Amazon
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