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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Part 3: Deepening Our Knowledge

After learning how to program and creating your very own game from scratch, you will now take a step back and learn some more advanced programming and game development techniques.

By the end of this final part, you will have exported and distributed your game to various different platforms on the web so that everyone can play it from within their browser. You will also learn more advanced OOP concepts and different programming patterns that will help you in your future game projects. Even the filesystem will be covered so that you can save and load data. The last chapter will guide you through the next steps to take, which resources you could consult to learn more, and how to join the game development community.

This part has the following chapters:

  • Chapter 12, Exporting to Multiple Platforms
  • Chapter 13, OOP Continued and Advanced Topics
  • Chapter 14, Advanced Programming Patterns
  • Chapter 15, Using the File System
  • Chapter...
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