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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Calling a method


In the earlier screenshot, look at lines 12 and 22. Do you notice anything different? They sure don't look the same, do they? The variable names, which the blue arrows point to, are different.

If you are looking at that code and saying "What the heck?" then don't feel bad. When I was first learning the concept of calling methods, I had one heck of time understanding how the code worked. It is, in fact, very simple, but I fought with this for days before the lights came on. I consulted all the programming books I had, written by all the experts, and not a single one had the decency to explain how the code worked. All those book authors just assumed I'd "get it" because after all, they were experts.

I had to figure it out myself with trial and error testing. After many days, I finally had my "Ah-Ha" moment.

Using arguments in the parentheses of a method

Arguments?? Who dreams up these words? We all know what an argument is. Every one of us has been involved in an argument at some...

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