Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

Arrow left icon
Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Creating a player entity

In order to create an onscreen representation of the player, we'll need to derive from the Character class in Unreal.

Inheriting from UE4 GameFramework classes

UE4 makes it easy to inherit from the base framework classes. All you have to do is perform the following steps:

  1. Open your project in the UE4 editor.
  2. Go to File and then select Add Code to Project....
    Inheriting from UE4 GameFramework classes

    Navigating to File | Add Code To Project... will allow you to derive from any of the UE4 GameFramework classes

  3. From here, choose the base class you want to derive from. You have Character, Pawn, Actor, and so on, but for now, we will derive from Character:
    Inheriting from UE4 GameFramework classes

    Select the UE4 class you want to derive from

  4. Click on Next > to get this dialog box, where you name the class. I named my player's class Avatar.
    Inheriting from UE4 GameFramework classes
  5. Finally, click on Create Class to create the class in code, as shown in the preceding screenshot.

Let UE4 refresh your Visual Studio project when it asks you. Open the new Avatar.h file from the Solution Explorer...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image