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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Chapter 5.  Animating Your Characters

In the previous chapter, we looked at how characters are created in Lumberyard and how they can be imported from other digital content creation tools. We also took an in-depth look at Lumberyard's character tool, Geppetto. In this chapter, we will examine the process of animating our game characters. Our primary tool will be Mannequin, Lumberyard's animation tool. This chapter covers Mannequin's user interface and its functionality.

After reading this chapter, you will:

  • Understand animation concepts as they apply to 3D games
  • Understand the Mannequin filesystem
  • Be able to navigate the Mannequin user interface
  • Understand the Mannequin workflow
  • Understand the basics of Flow Graphs
  • Understand how animations are incorporated into Lumberyard games
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