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Learning Articulate Storyline

You're reading from   Learning Articulate Storyline You don't need any programming skills to create great e-learning material with Storyline. This book will get you up to speed with all the super user-friendly features of the tool, making you a proficient e-learning author in no time.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694223
Length 298 pages
Edition 1st Edition
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Author (1):
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Stephanie Harnett Stephanie Harnett
Author Profile Icon Stephanie Harnett
Stephanie Harnett
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Table of Contents (14) Chapters Close

Preface 1. Creating a Story FREE CHAPTER 2. Adding Content into your Story 3. Adding Interactivity 4. Adding Characters and Audio 5. Extending Slide Content 6. Using Variables to Customize the Learning Experience 7. Creating Learning Paths 8. Testing Learner Knowledge 9. Adding Visual Media to a Story 10. Publishing your Story 11. Rapid Development A. Appendix Index

Concept of reusability

The concept of reusability has its roots in the production process. Typically, most of us go about creating e-learning using a process similar to what is shown in the following screenshot. It works well for large teams and the one man band, except in the latter case, you become a specialist for all the stages of production. That's a heavy load. It's hard to be good at all things and it demands that you constantly stretch and improve your skills, and find ways to increase the efficiency of what you do.

Concept of reusability

Reusability in Storyline is about leveraging the formatting, look and feel and interactions you create so that you can re-purpose your work and speed-up production. Not every project will be an original one-off, in fact most won't, so the concept is to approach development with a plan to repurpose 80 percent of the media, quizzes, interactions, and designs you create. As you do this, you begin to establish processes, templates, and libraries that can be...

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