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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Working with Smart Bone dials


Not only can Smart Bones be used to correct actions, they can also be programmed to act as dials for all sorts of different events. You can control switch layers, point animation, gradients, and more with a simple set up of bones and objects. For more advanced dials, you may need to check on Allow nested layer control, which is located in the main bone's Layer Settings. However, you more than likely will not have to bother with this as it is checked on by default.

To get an idea of how these complex actions work, open up the work file SmartBoneDials.anme. Here you will see our familiar green friend. He's rigged up and ready for animation. You will notice that there are additional bones sitting on the outside of the character. These have been made up ahead of time for you to play around with. They will act as dials that will set off different actions. Next, perform the following steps:

  1. First, highlight all the bones outside of the character and check on the Show...

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