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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Index

A

  • AbstractScene class / AbstractScene
  • accelerometer
    • using / Accelerometer
    • pausing / Pausing and resuming the accelerometer
    • resuming / Pausing and resuming the accelerometer
  • access modes, preferences
    • MODE_PRIVATE / Using preferences
    • MODE_WORLD_READABLE / Using preferences
    • MODE_WORLD_WRITEABLE / Using preferences
    • MODE_MULTI_PROCESS / Using preferences
  • actions
    • performing, threads used / Using correct threads to perform actions
  • activity lifecycle, Android application
    • about / Understanding the activity lifecycle
  • addEnemy() method / Adding enemies to the scene
  • ADT
    • about / Prerequisites
  • alpha bleeding
    • about / Texture and alpha bleeding, Alpha bleeding
  • alpha channel settings
    • about / Alpha channel settings
  • alternatives, unsupported languages / Workaround for unsupported languages
  • AndEngine
    • prerequisites / Prerequisites
    • software, downloading / Downloading and installing the required software
    • URL /...
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