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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Creating 3D text

In the next part of this chapter, we'll have a quick look at how you can create 3D text effects. First, we'll look at how to render text using the fonts provided by Three.js, and after that, we'll have a quick look at how you can use your own fonts for this.

Rendering text

Rendering text in Three.js is very easy. All you have to do is define the font you want to use and use the same extrude properties we saw when we discussed THREE.ExtrudeGeometry. The following screenshot shows the 07-text-geometry.html example of how to render text in Three.js:

46 FPS (2-60)

The code required to create this 3D text is as follows:

var loadedFont;
var fontload = new THREE.FontLoader();
fontload...
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