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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Advanced usage of textures

In the previous section, you saw some basic texture usages. Three.js also provides options for more advanced texture usage. In this section, we'll look at a couple of options that Three.js provides.

Custom UV mapping

We'll start with a deeper look at UV mappings. Earlier we explained that with UV mapping, you can specify what part of a texture is shown on a specific face. When you create a geometry in Three.js, these mappings will also automatically be created, based on the type of geometry that you created. In most cases, you don't really need to change the default UV mapping. A good way to understand how UV mapping works is to look at an example from Blender,...

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