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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Setting up the render

In the last part of this tutorial, we will set up some Eevee settings and really make our animation stand out and look good:

  1. Head over to the Render panel and turn on Ambient Occlusion. This will add shadows to the corners of your objects and make them look much better. Factor controls the strength; let’s set this value to 2.00 so that we get darker shadows.
Figure 11.32 – Ambient Occlusion

Figure 11.32 – Ambient Occlusion

The difference that Ambient Occlusion makes to the render is significant and can really help improve the look!

Figure 11.33 – Ambient Occlusion

Figure 11.33 – Ambient Occlusion

  1. Enable Screen Space Reflections to get nice reflections in the glossy objects.
  2. Check Motion Blur as well. If you think the motion blur is a bit too strong, set the Shutter value lower.
Figure 11.34 – The Motion Blur settings

Figure 11.34 – The Motion Blur settings

And that is it! From here, we can render the animation! Head over to...

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