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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Summary


In this chapter we discussed one of the most important aspects of the Kinect sensor and the Kinect for Windows SDK; that is, depth data processing. We have taken a closer look inside depth data, how the Kinect sensor processes depth data, and how the pixel values are used to calculate the distance. We have also seen how the player index is calculated from the depth data. We have explored several demo applications throughout this chapter, which give you a clear understanding of what depth data is, how it works, and what its uses are. You have also learned how you can get depth and pixel information directly from pixel data instead of performing bit masking. In the last section, we have discussed a 3D representation of depth data. An in-depth knowledge of depth data is very important going forward, because most of the complex applications depend on depth data processing and skeleton tracking. In the next chapter we will explore the skeleton tracking features of the Kinect for Windows...

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