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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

The Advanced Skeleton Viewer application


Advanced Skeleton Viewer is built on the overall concepts that we have discussed so far. We can say this is an integrated solution to explore skeleton tracking in a better way. This application has the following features:

  • Enable near range while tracking the skeleton in both default and seated mode

  • Display the tracked joints, joint names, and drawing bones

  • Visualize different bone sequences for both tracking modes

  • Visual indication for total tracked skeleton

  • Record and play a fixed set of skeleton collections

  • Select a specific frame and display

The following screenshot shows the overall application. Click on Start Tracking to initiate skeleton tracking. Then, you can click on Record, which will store the skeleton information and the frame number of the collection. You can use the collection later to play the recorded skeletons. The collection element is also displayed in a list from which you can select any skeleton for viewing. Also, by selecting different...

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