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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Chapter 9. Building Gesture-controlled Applications

You've learned about the different features of the Kinect for Windows SDK; also you've seen how things work in the Kinect for Windows sensor and how you can interact with the sensor using the Kinect for Windows SDK APIs. We have also explored the Kinect color stream, depth stream, and also skeleton tracking, along with the underlying techniques. However, there is one area that is conspicuous by its absence. Can you guess what it is? It's gestures. Gesture recognition is one of the hallmarks of the Kinect. The amount of innovation and research that has gone into the development of gesture technology is unparalleled. Gestures, in layman's terms, can be described as bodily actions that convey a message. This simple action could be a waving of the hands, moving of wrists, or a complicated action involving multiple body parts. The technology used for identifying gestures and converting them to a form that can be recognized by gesture-based devices...

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