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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Groups


It's very convenient to organize the elements of your game in a hierarchical manner. A typical game could be organized this way:

To allow this, we need to add a very simple thing called groups to our framework. A group is basically a simple div, positioned exactly like a sprite, but has no background and no width and height. We will add a gf.addGroup function to do this for us. Its signature will be the same as that of gf.addSprite, but the options argument will only hold x and y coordinates.

The following example shows you how to generate the tree shown in the previous figure:

var enemies   = gf.addGroup(container,"enemies");
var enemy1    = gf.addSprite(group,"enemy1",{...});
var enemy2    = gf.addSprite(group,"enemy2",{...});

var player    = gf.addSprite(group,"player",{...});

var level     = gf.addGroup(container,"level");
var ground    = gf.addSprite(group,"ground",{...});
var obstacle1 = gf.addSprite(group,"obstacle1",{...});
var obstacle2 = gf.addSprite(group,"obstacle2",{....
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