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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Managing audio properties and keeping silent


When Steve Jobs first introduced the iPhone in 2007, he declared the device to be a phone, Internet browser, and an iPod all in one. The last point specifically was of great importance at the time, as the iPod brand was far and away the strongest line of MP3 players available on the market.

Immediately it became clear that the iPhone would be a pocket device designed to hold all of the user's music, movies, and more. When the App Store was announced, it was clear from day one that developers would be working on a platform that was used as a multi-feature device throughout the day.

As the device is most likely our user's primary audio device, we may see a situation quite often where the device is being used as an MP3 player while also using our application. As such, we should be mindful to not to hog the device's audio properties.

The most important interface function we should provide is to take note of the current audio state of the application...

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