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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

The concept of an AR game

Regarding the concept of a game, I would like to describe a less-common model of using 3D content in AR. As a rule, 3D objects are shown on or above some physical surfaces; figuratively speaking, such AR is convex. However, it is interesting to try to create a concave reality by creating an illusion of a hole in a surface. Fiducials create a boundary for such a virtual recess and players have the chance to look inside the rabbit hole. The idea is manifested in the best way when markers are placed on a wall, since the game creates an AR window where some virtual scene is shown. The illusion is pretty smooth because the virtual image has a real-time response to change the player's point of view and position is space of a camera; there are parallax, real time linear perspective distortions, and so on.

Game content is perceived as a truly and natural addition to the real world. It is like having a window into new dimension in your own room. Of course, a special...

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