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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Inserting anomalies


Besides the object-based obstacles, there can be some more impalpable ones in the form of various forces that affected the astronaut. Remember that to add some good dramatic moments, you should play with the protagonist's abilities. If he is able to do an action, it is good to reduce his power somehow, or even take the power away from him for a period of time. Only when somebody loses something do they truly understand its significance. Thus, in the game, it should be territories (where the astronaut is more vulnerable) because something invisible to a naked eye affects him and takes his powers. I would call such events an anomaly.

There can be three kinds of anomalies:

  • Portals: These are deformations of space that look like blinking flat spots and may be with some visible discharges. They can be small or large. If the protagonist reaches one of them, he is teleported to another location. Because this is a pitfall, it usually means that he has been returned back, losing...

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