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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Introducing action games


There are two kinds of games that humans have been playing for centuries: the first is card/board amusements or puzzles, and the second is more active games such as sporting competitions of different types. Archery and darts can be easily considered as an early prototype of a shooting game. The main objective is to hit a target, and players get special rewards for their accuracy.

One of the advantages of active games is that the simplicity of rules, goals, and mechanics is pretty visible. No wonder early video game systems mostly tried to recreate common sports games in a digital form rather than puzzles. The list of games for Magnavox Odyssey, which was the very first gaming console for home use introduced in 1972, consisted of titles such as table tennis, baseball, soccer, hockey, and so on. They were easier to develop (of course, in a very minimalistic form), and it was easier to convince the audience to begin playing with them because the gaming principles were...

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