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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Jumping and shooting animation


Besides the fact that jumping is a complex process, its animation can be very simple. Based on the apparent motion phenomenon, only the key phases of the process are needed. The most important one is the preparation sequence. You need to convince the audience that the character has accumulated enough amounts of potential energy before the jump. Like a spring, he must illustrate tight compression. As shown in the following figure, give a small pause to demonstrate the pose and release, thereafter rushing the figure into the air. When the character soars, only a phase image can be used. The final section is landing. It should also express the fact that the figure has weight and flexibility.

In general, the shooting sequence requires only one to be involved. The character lifts it up, aims, and shoots. The gun demonstrates a slight recoil and that is it. The best result can give the character the ability to run and aim simultaneously. It looks stunning, but it...

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