Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Using buttons


Buttons are the cornerstone of each interface. The button consists of two layers: an invisible active zone, determining the boundaries of the touch zone attached to the button, and a visual part, that is, the graphic shell. Normally, the shell has visual boundaries to separate the button from the background and to signal that the element is interactive. But that is not obligatory, many modern UIs feature buttons without any frames, by using only text as the visual shell; however, such an approach should be used very carefully.

Tip

Try to avoid using static elements with some ornamentation that look like buttons.

For instance, there are some icons on your menu screen that are buttons, and a few static text descriptions below them, decorated as small wooden plates; a user might get confused, probably he will tap not the icons, but the plates, because they have all the attributes of a button.

Usually, each button has several states: Normal, Focus, Disable, and Pressed. Each of them...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image