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iOS 16 Programming for Beginners

You're reading from   iOS 16 Programming for Beginners Kickstart your iOS app development journey with a hands-on guide to Swift 5.7 and Xcode 14

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803237046
Length 686 pages
Edition 7th Edition
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Tools
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Authors (2):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Toc

Table of Contents (34) Chapters Close

Preface 1. Part I: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part II: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying and Configuring Cells 16. Part III: Code
17. Getting Started with MVC and Collection Views 18. Getting Data into Collection Views 19. Getting Started with Table Views 20. Getting Started with MapKit 21. Getting Started with JSON Files 22. Displaying Data in a Static Table View 23. Getting Started with Custom UIControls 24. Getting Started with Cameras and Photo Libraries 25. Understanding Core Data 26. Part IV: Features
27. Getting Started with Mac Catalyst 28. Getting Started with SwiftUI 29. Getting Started with Lock Screen Widgets 30. Getting Started with WeatherKit 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Summary

In this chapter, you created a new class, RestaurantItem, that conforms to the MKAnnotation protocol. Next, you created MapDataManager, a data manager class that loads restaurant data from a .plist file and puts it into an array of RestaurantItem instances. You created the DataManager protocol and refactored both the MapDataManager and ExploreDataManager classes to use this protocol. After that, you created the MapViewController class, a view controller for the Map screen, and configured it to display custom annotations. You configured callout buttons in the custom annotations to present the Restaurant Detail screen. Next, you created the RestaurantDetailViewController class, a view controller for the Restaurant Detail screen, and passed data to it from the MapViewController instance. At this point, you know how to create objects that conform to the MKAnnotation protocol, how to add them to a map view, and how to create custom MKAnnotationViews, which enables you to add annotated...

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